top of page
NOT QUITE REAL / NOT QUITE VIRTUAL
​
My design discuss the paradox of using 3D technology in order to create physical garments.
I created a garment that is on the edge of change between digital and physical.
Using Optitex, a 3D software for pattern cutting, I captured the moment before the software rendered the fabric and stitched the seams- When the clothes are not yet real, but not fully virtual.
​




bottom of page