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NOT QUITE REAL / NOT QUITE VIRTUAL

My design discuss the paradox of using 3D technology in order to create physical garments.

I created a garment that is on the edge of change between digital and physical.

Using Optitex, a 3D software for pattern cutting, I captured the moment before the software rendered the fabric and stitched the seams- When the clothes are not yet real, but not fully virtual. 

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